by Byron Spice | Monday, October 15, 2018
The David and Lucile Packard Foundation has announced that Keenan Crane, assistant professor of computer science and robotics, is one of 18 recipients of its 2018 Packard Fellowships for Science and Engineering. The fellowship recognizes innovative early-career researchers and includes $875,000 to aid in each fellow's research for five years.
SCS Sophomore Abraham Riedel-Mishaan Featured in "Science Fair" Documentary
by Byron Spice | Wednesday, October 10, 2018
Abraham Riedel-Mishaan seems an unlikely movie star. He's not an actor. No one stops the sophomore computer science major on the Carnegie Mellon University campus to ask for autographs. But he is featured in "Science Fair," a film festival darling now showing nationwide.
The documentary follows Riedel-Mishaan and eight other high school students as they prepare for and compete at the 2017 International Science and Engineering Fair in Los Angeles. Critics have described the film as "immensely...
AI and Machine Learning Pioneer To Lead Nation's Top-Ranked Program
by Byron Spice | Monday, October 1, 2018
Carnegie Mellon University has named Tom Mitchell, the E. Fredkin University Professor of Machine Learning and Computer Science, interim dean of the School of Computer Science.
Mitchell is a pioneer in the field of machine learning, a burgeoning branch of artificial intelligence that develops systems capable of learning from data, identifying patterns and making decisions. In 1997, he co-founded the Center for Automated Learning and Discovery, which became the world's first ...
CMU Design for America Project Assists People With Language Deficits
by Byron Spice | Wednesday, September 19, 2018
Students in the Carnegie Mellon University chapter of Design for America (DFA @ CMU) have developed a free mobile app that uses visual cues to help children and adults — particularly those with language difficulties — form meaningful, grammatically correct sentences. The education app, called Sentence Mosaics, uses photos and color-coded parts of speech to prompt users as they construct sentences.
The app is useful for elementary school students and for a wide range of...
New AI Platform Will Help Students, Researchers Rapidly Solve Real-World Problems
by Byron Spice | Tuesday, August 14, 2018
Students and faculty at Carnegie Mellon University's School of Computer Science are collaborating with the digital media intelligence firm Meltwater to advance the state of the art in artificial intelligence education and research using the company's AI platform.
Meltwater, which has the world's most diverse collection of open and licensed data, has opened its underlying AI platform, Fairhair.ai, to Carnegie Mellon and other select universities. The Fairhair.ai platform allows students and faculty to create, connect and...
SCS’s Zach Wade and PPP teammates seek to shatter DefCon records
by Daniel Tkacik | Wednesday, August 8, 2018
While many kids dream of a shopping spree at their favorite toy store or the local candy shop, Zach Wade's preference was a bit uncommon for a youngster: RadioShack.
''I had a RadioShack kit that had bajillions of components, and I kept hand-drawn books on how to connect circuits and how to build stuff,'' says Wade, now a fourth-year undergraduate in the School of Computer Science. ''That kit was my absolute favorite. I spent hours and hours playing with that.''
That RadioShack kit may have been the beginning of a path that would eventually lead Wade to the ranks of the Plaid...
Deep Reinforcement Learning Makes Basketball Video Games Look More Realistic
by Byron Spice | Tuesday, August 7, 2018
Basketball players need lots of practice before they master the dribble, and it turns out that's true for computer-animated players as well. By using deep reinforcement learning, players in basketball video games can glean insights from motion-capture data to sharpen their dribbling skills.
Researchers at Carnegie Mellon University and DeepMotion Inc., a California company that develops smart avatars, have for the first time developed a physics-based, real-time method for controlling...